using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Boo.Lang;
using UnityEngine;
using UnityEngine.SceneManagement;

[Serializable]
public class wait5 : MonoBehaviour
{
	private IEnumerator Start()
	{
		// 等待1.77秒
		yield return new WaitForSeconds(1.77f);
        
		// 加载场景
		Application.LoadLevel("farmanight");
	}
}
